Odyssey has been branching out over the last couple of years and exploring the newest VR worlds. Our current concentration is on the virtual world of NEOS VR. We have multiple sims running in NEOS, both as studio and exhibition spaces. Our latest project is supporting the development and presentation of the new installation, Meta…
Category: virtual reality
Social VR World Breakdown
BBMC and Odyssey-based artists have been examining new 3D social VR spaces and assessing their potential as sites for performance and presentation. Exploring these new 3D worlds is part of a year-long project called VR Forward. There are 2D VR based artists who have found ways to seamlessly translate their practice into 3D VR, (such…
Farewell, MacGRID, with thanks
Requiem for MacGrid by Alan Sondheim Gone now, whole worlds disappeared… http://www.alansondheim.org/macgridsection.png http://www.alansondheim.org/dedtime.mp4 http://www.alansondheim.org/BABABA.mp4 http://www.alansondheim.org/exportskin.mp4 http://www.alansondheim.org/havock.mp4 Thanks to David Smith, Ian Murray, many many others Some notes, from all forms, all times, thinking the MacGrid – There were anomalies Large-scale installations visual data representation – empathetic identifications – the mocap work social experimentation – four…
NEOS VR
(Reposted from The BBMC’s blog) The BBMC has been exploring multiple VR environments over the last four months as a part of our Canada Council for the Arts funded Odyssey VR Project. Collective members are looking for VR platforms that will support workflows for creative projects and that will offer realistic possibilities for presentation in…