Farewell, MacGRID, with thanks

Requiem for MacGrid by Alan Sondheim Gone now, whole worlds disappeared… http://www.alansondheim.org/macgridsection.png http://www.alansondheim.org/dedtime.mp4 http://www.alansondheim.org/BABABA.mp4 http://www.alansondheim.org/exportskin.mp4 http://www.alansondheim.org/havock.mp4 Thanks to David Smith, Ian Murray, many many others Some notes, from all forms, all times, thinking the MacGrid – There were anomalies Large-scale installations visual data representation – empathetic identifications – the mocap work social experimentation – four…

NEOS VR

(Reposted from The BBMC’s blog) The BBMC has been exploring multiple VR environments over the last four months as a part of our Canada Council for the Arts funded Odyssey VR Project. Collective members are looking for VR platforms that will support workflows for creative projects and that will offer realistic possibilities for presentation in…

IWD 2019

On International Women’s Day 2019 we teamed up with Roles 4 Women once again and screened new machinima by women creators. We Twitch streamed the work to social media all throughout the day.  We have installed some of these video on the Odyssey Simulator, see new machinima works by Isabelle Arvers and Yael Gilks on…

Avatar Salad

The Second Front are working on Exhibit A this week preparing a new performance/machinima for the University of Wichita’s upcoming “At A Distance” exhibition. Stay tuned for more news and documentation from “Virtual Proposition for Alison Knowles #1 – Make an Avatar Salad”, based on an Alison Knowles event score/performance called “Proposition #2 – Make…

Senses Places at Odyssey/Open Sim Conference

Odyssey is proud to provide a home to Senses Places – a dance based mixed reality project by Isabel Valverde and collaborators. The project runs a mixed reality participatory environment on the Odyssey Simulator in Second Life and this week presented performances and demonstrations at the 2016 Open Sim Community Conference. Here are some images…

Pokemon-A-Go-Go

The Second Front have been busy on Odyssey these last weeks shooting machinima for their latest piece – Pokemon-A-Go-Go. The video has been released today and we share it with you here: About Pokémon-A-Go-Go What happens when the Pokémon turn? Years of torment and domination have led to an uprising. While humans have been busy…

Call for Installations for Odyssey on Craft

Call for Installations and Performances The Odyssey Simulators have opened a new sim in Craft World and we are looking for installations to present in the Fall of 2016 and throughout 2017. These installations will run for four month periods at Odyssey on Craft. We are seeking work related to themes involving The Future, Dystopian…

Leave Nothing Untouched

Leave Nothing Untouched: A Wrong Biennial Pavilion Reception Curated by Patrick Lichty Featuring: Second Front and Virtual Fluxus @ Odyssey Art and Performance Simulator With Participants in San Francisco CA, Victoria BC, Hudson NY, St. John’s Newfoundland, London UK, and Sharjah UAE. Friday, January 15, 2016 – 9 AM SLT/PST – onwards – Exhibit A…

Too Many Flowers

Too Many Flowers an Installation by Nebulosus Severine Opening Reception Saturday January 16th, 2016 10 AM – 2 PM SLT The Artist will be in attendance Too Many Flowers is an installation that revolves around the topics of body autonomy, female sexual violence, gendered imbalances of power, the subjugation of women, rape culture, and abortion….

macGRID pioneering

Odyssey is currently working with five simulators on the new macGRID, a new Cyber science and Art Platform spearheaded by McMaster University. macGRID ” is a robust, archivable, Cyberscience and Art research platform (macGRID) and a corresponding network of academic, industry and community partners who wish to engage in interdisciplinary research and creation, resource and…